Saturday, September 20, 2008

Healthy gamers and “video game addiction”

In the debate over the relative benefits and pitfalls of gaming, the most interesting discussion is whether healthy people can be “addicted” by video games. A simple yes or no answer really doesn’t cut it, as this is a nuanced and complicated issue. First, there is the definition of terms. Can we even agree on what it means to be healthy or addicted, when not even medical professionals agree, let alone recognize game abuse as addiction?

News outlets and non-gamers are surprised when they discover the majority of gamers are physically healthy…that they get exercise and have other interests. We’ve all heard the abuse horror stories in which someone neglects themselves and everything around them to live constantly in the game. However, this group of game abusers comprises only about 10-20% of gamers…an extreme sub-group. This is not to say that the families and friends of the 80-90% of relatively responsible gamers don’t get worried or ticked off during binge gaming sessions, or that personal health doesn’t take a backseat when the hot new game comes out. But for most gamers, a descent into the game world for the eternal “five more minutes” isn’t a permanent one. It’s just incredibly annoying to those left holding the reality bag while the gamer enjoys escape and adventure.

Gamers and non-gamers agree that the most prominent abusers of video games have issues that pre-date and actually make them more vulnerable to the temptation to abuse video games. These issues commonly include abuse of drugs and alcohol, abuse of other behaviors like gambling and porn, or struggling with a mental health or disability issue like depression, Asperger’s, ADD, etc. Even the medical community is now recognizing the incredible power of video games to distract a person so deeply that they can be used in place of painkillers. It’s not surprising that video games can be used to self-medicate and avoid issues that cause mental and emotional distress.

But is a healthy person likely to get caught by the desire to abusing video games for mood control, relationship escape, self-esteem, etc.? Could a healthy person become so dependent on entertainment that he or she lets real jobs, relationships, school, et al decay for lack of attention? Again, back to our definition of healthy. And here’s why I think healthy people do abuse video games, temporarily, or long term:

First, because so many stories I hear with “healthy” gamer abusing games includes gaming triggering the discovery of an underlying problem that was previously overlooked. A healthy gamer may have dealt with being the Adult Child of an Alcoholic in a balanced way for years. Or experienced only a very slight depression, thanks to an extremely active lifestyle. But then the games come along and suddenly, that balance is tipped. Small problems are amplified by neglect, and there is a downward spiral that occurs. This gamer was healthy, but that health was based on a delicate balance. The game acted as a sort of litmus to expose the problem.

Second, because “healthy” gamers who abuse video games sometimes do so for the perceived social cache of an extreme gamer. In essence, they get their self-esteem from abusing games. In a way, it is a kind of Hitler Youth mentality, where the gamer believes that their extreme dedication to the games, and prowess in playing them, makes them better than others. Hardcore gaming to them is all about being among the elite of a group which is superior to non-players and casual players. They believe that people who don’t understand or buy into their cultural and intellectual bullying are actually the source of all their problems. There are even people who claiming to speak for the game industry who promote this mindset and look forward to a halcyon future when non-gamers die off. These gamers may be healthy, but they are not healthy. The people who expouse this view of gamers and gaming are more harmful to their own cause than that freak extremist making up fake anti-gaming organizations.

And thirdly, healthy gamers can abuse games because human beings are eternally optimistic, and tend to cling to the self-image of health even when in obvious trouble. We never want to give up hope, or the belief that any issue we currently suffer with is only a temporary blip. Healthy gamers who end up abusing games usually mention only in parenthesis or footnotes that there was some sort of unusual crisis in their life when they started abusing games. A death in the family, a job loss, etc. Added to the eternally belief that we can stop doing whatever self-destructive behavior we’re engaged in at any time, because we are in total control, and you again have to ask, is this healthy? The most common words I’ve heard while researching game widowhood from listening gamers are “of course people get addicted to games, I have friends who are addicted…but I’m not.” Perhaps the person speaking has a problem, and perhaps he or she doesn't. But the rose-colored glasses aren't useful when an accurate self-check is required. We can't fix our own problems, whatever their nature, if we refuse to look at ourselves honestly now and then.

Healthy gamers are physically fit, find pleasure in many activities both electronic and not, have a happy enough circle of family & friends, and seek personal growth outside the virtual world as well as in. They have a realistic picture of the universe around them, and can see things from other perspectives than their own. They have many resources for dealing with crisis. They know both the risks and rewards of gaming, and balance them maturely. Millions and millions of people enjoy video games as simply another entertainment option. But there will be the small million among the tens of millions, who lose their grip, abuse the games, and then defend ruining it for everyone else by claiming that they, the abusers, are the normal and healthy ones.

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