Looking for a quick, cheap read? For the entire month of May 2009, the whole content of Game Widow will be free on gamewidow.org. Think of it as a one-author stimulus package for families with video game relationship stress + economy stress. Have you been curious, but not sure if Game Widow has anything in it you don’t already know – or anything helpful to offer? Have a free read to check it out. Is your gamer turning to video games more than usual to escape, to change moods, to kill time while waiting for employers to call (with good or bad news)? Change your own mood by turning to a free book. Have you been concerned that this is just an angry wife rant book? Now you can sneak a look what your spouse’s friends are reading – without being seen – for free.
One month only, so check it out now. Time does fly!
(Wendy Kays is the author of Game Widow...also inexpensively available in a handheld paper version with spiffy binding at your favorite online and offline booksellers.)
Showing posts with label video game abuse. Show all posts
Showing posts with label video game abuse. Show all posts
Thursday, April 30, 2009
Tuesday, February 17, 2009
Women are from Facebook, Men are from WoW
With millions of people online socializing, you’d think everyone connected to the Internet is cool with a significant other spending hours online for entertainment. We do it ourselves, so we should be clear on what those hours are all about. No big deal.
But we're not clear, and we're not cool. Why?
Just because you’re fluent in the language and culture of Facebook or Twitter doesn’t mean you’re fluent in the same aspects of online games. The virtual worlds of video games are very different than the social networking worlds. Whether you’re male or female, it’s important to understand that just because we all live in the same world and have access to the same Internet doesn’t mean we are all doing the same sort of things online for entertainment. Or doing them for the same reasons.
Gamers tend to excuse their long hours soaked into a digital world by saying it’s just a hobby like any other hobby – knitting, watching tv, or chatting on a social web site. However, this is hugely inaccurate. The Grand Canyon-sized gulf between the culture, language and immersiveness of video games and the same aspects of other activities leaves outsiders at a complete loss when looking at the back of a gamer’s head.
The “addictive quality” of Facebook keeps a typical user on the site for almost three hours a month. The average user of World of Warcraft is likely to spends more than three hours logged in on a single night. People who abuse MMOs invest as much as 80+ hours a week “playing.”
What’s the difference between Facebook and World of Warcraft? Just about the same difference as that yawing gulf between the expectations of a man vs. a woman in a romantic relationship.
Knitting and Facebook are hobbies – video games are a fully functioning alternate life. If I could get as much emotionally from knitting as I can from playing an online video game, I’d be the Afghan Queen of the Pacific Northwest. It’s time to stop sitting on two sides of a fence arguing, and face some honest assessment of why games are so much better than real life. Just like unresolved conflict in a marriage, refusing to confront the real issues will not make them wither and die from neglect. Convincing an unhappy spouse to play video games is not resolution to relationship problems. Somewhere down the road, the gulf will have to be filled – if not now, when it’s small, later, when it covers a continent.
(Wendy Kays is the author of GameWidow, a primer for non-gamers on the basic whys and wherefores of key video game issues.)
But we're not clear, and we're not cool. Why?
Just because you’re fluent in the language and culture of Facebook or Twitter doesn’t mean you’re fluent in the same aspects of online games. The virtual worlds of video games are very different than the social networking worlds. Whether you’re male or female, it’s important to understand that just because we all live in the same world and have access to the same Internet doesn’t mean we are all doing the same sort of things online for entertainment. Or doing them for the same reasons.
Gamers tend to excuse their long hours soaked into a digital world by saying it’s just a hobby like any other hobby – knitting, watching tv, or chatting on a social web site. However, this is hugely inaccurate. The Grand Canyon-sized gulf between the culture, language and immersiveness of video games and the same aspects of other activities leaves outsiders at a complete loss when looking at the back of a gamer’s head.
The “addictive quality” of Facebook keeps a typical user on the site for almost three hours a month. The average user of World of Warcraft is likely to spends more than three hours logged in on a single night. People who abuse MMOs invest as much as 80+ hours a week “playing.”
What’s the difference between Facebook and World of Warcraft? Just about the same difference as that yawing gulf between the expectations of a man vs. a woman in a romantic relationship.
Knitting and Facebook are hobbies – video games are a fully functioning alternate life. If I could get as much emotionally from knitting as I can from playing an online video game, I’d be the Afghan Queen of the Pacific Northwest. It’s time to stop sitting on two sides of a fence arguing, and face some honest assessment of why games are so much better than real life. Just like unresolved conflict in a marriage, refusing to confront the real issues will not make them wither and die from neglect. Convincing an unhappy spouse to play video games is not resolution to relationship problems. Somewhere down the road, the gulf will have to be filled – if not now, when it’s small, later, when it covers a continent.
(Wendy Kays is the author of GameWidow, a primer for non-gamers on the basic whys and wherefores of key video game issues.)
Saturday, January 17, 2009
A Dream of Character Over Stereotype
In his famous speech, Dr. Martin Luther King Jr. said, "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character."
I wonder what he would think today of our society - not just offline, but online. Many people flee judgement based on their physical appearance by retreating into massively multiplayer online games, where ironically, judgement based on physical appearance is still paramount. How can you escape being a [fill in the blank] online? You, the player, can choose a cartoon that looks nothing like you, called an avatar. You get to choose the stereotypes by which your avatar, and yourself as the controller of the avatar, will be judged. It is merely an illusion of escape. A choice of which prejudices you prefer over others.
No matter what black or white, blue or green represent - coolness or repugnance, toughness or illness, high fashion or out of fashion - we are a judgemental society. Still. Naturally, you'd expect all avatars to be pretty. However, many gamers choose hideous beasts. Why? Even a hideous beast has symbolic and social meaning.
But even when stripped of the interesting avatar choices and gaming stereotypes, and you can truly judge an individual gamer by the choices he or she makes. A gamer's character is truly the sum of his or her daily habits. Perhaps one day, the sum of a gamer's character will be seen in the effects of gaming on family, friends and society instead of in black and white, two side only, good and evil debates about the games themselves.
It's only a dream, but hey - slow progress brought us the election of a man for his character instead of his skin, just as Dr. King hoped would one day happen. (If one can ever truly know the character of a policitian?) Perhaps slow progress will also eventually bring us out of the technology worship that blinds us to the long-term consequences of entertainment bullies. I don't know if Dr. King's four children play video games, or his grandchildren, but I'd prefer to dream that they do something more appropriate to their forefather's legacy in their spare time. Can you imagine if we all did something more inspirational with our spare time than play Solitare or Halo?
(Wendy Kays is the author of Game Widow, elevating the conversation about video games between gamers and non-gamers from "he said, she said" to the larger issues at hand.)
I wonder what he would think today of our society - not just offline, but online. Many people flee judgement based on their physical appearance by retreating into massively multiplayer online games, where ironically, judgement based on physical appearance is still paramount. How can you escape being a [fill in the blank] online? You, the player, can choose a cartoon that looks nothing like you, called an avatar. You get to choose the stereotypes by which your avatar, and yourself as the controller of the avatar, will be judged. It is merely an illusion of escape. A choice of which prejudices you prefer over others.
No matter what black or white, blue or green represent - coolness or repugnance, toughness or illness, high fashion or out of fashion - we are a judgemental society. Still. Naturally, you'd expect all avatars to be pretty. However, many gamers choose hideous beasts. Why? Even a hideous beast has symbolic and social meaning.
But even when stripped of the interesting avatar choices and gaming stereotypes, and you can truly judge an individual gamer by the choices he or she makes. A gamer's character is truly the sum of his or her daily habits. Perhaps one day, the sum of a gamer's character will be seen in the effects of gaming on family, friends and society instead of in black and white, two side only, good and evil debates about the games themselves.
It's only a dream, but hey - slow progress brought us the election of a man for his character instead of his skin, just as Dr. King hoped would one day happen. (If one can ever truly know the character of a policitian?) Perhaps slow progress will also eventually bring us out of the technology worship that blinds us to the long-term consequences of entertainment bullies. I don't know if Dr. King's four children play video games, or his grandchildren, but I'd prefer to dream that they do something more appropriate to their forefather's legacy in their spare time. Can you imagine if we all did something more inspirational with our spare time than play Solitare or Halo?
(Wendy Kays is the author of Game Widow, elevating the conversation about video games between gamers and non-gamers from "he said, she said" to the larger issues at hand.)
Wednesday, January 14, 2009
Go Selfish With Your New Year's Resolutions
All the game widows - and game widowers - I know are making New Year's Resolutions. For the most part, they are the same goals everyone else makes. Get more exercise, spend more time with family and friends, etc. However, unlike most people I know, most of the success of their goal relies on a change in Someone Else.
This Someone Else is the significant other who has no intention of cutting back on time spent playing video games this year.
So my game widow friends are doomed to failure. Why? Because you can't make goals for other people and expect them to be met. You can only make an impact on truly personal goals. Selfish goals, that have nothing to do with changing anyone but the goal-maker, and require action (or inaction, if quitting something is at stake) only by the person wanting change.
If you think about it, most gamers have no incentive to change. First, they don't see anything wrong with having another person waiting on them hand and foot. I'd truly love to be in that dilemma myself, honestly. Second, even if they want to pull back on gaming to enjoy other important parts of their life, when the goal is dictated from on high by someone really fed up and angry...well...the kneejerk reaction is to take the opposite point of view and fight for the right to be a total slob.
Most gamers want balance. They understand that gaming is a double-edged sword. Most of the benefits of play are also drawbacks when games are abused. However, changing needs to be their priority - not yours.
So this year, make some truly selfish goals. Change things the half of the relationship you DO have control over. Some suggestions: Stop being angry. Stop waiting on your gamer like a slave. And stop waiting on your gamer, period. In more detail: Gamers don't notice your anger while gaming, and use it as an excuse to escape back into the game. Stop punishing yourself, and them, and be shocked at how much happier you are. Don't do any personal chores for an adult gamer (laundry, toiletry shopping, etc.) that affect only them, and don't wait or expect them to help you. And don't wait on the couch for the magical "when the game is over" moment. Leave. Get a life. Have your own friends, career, pursuits and life that doesn't come to a halt just because your SO's head is stuck in Neverland.
Happy New Year, and...Be Happier This Year!
(Wendy Kays is the author of "Game Widow," a short guide to all the burning questions non-gamers have about why gamers are doing this to us.)
This Someone Else is the significant other who has no intention of cutting back on time spent playing video games this year.
So my game widow friends are doomed to failure. Why? Because you can't make goals for other people and expect them to be met. You can only make an impact on truly personal goals. Selfish goals, that have nothing to do with changing anyone but the goal-maker, and require action (or inaction, if quitting something is at stake) only by the person wanting change.
If you think about it, most gamers have no incentive to change. First, they don't see anything wrong with having another person waiting on them hand and foot. I'd truly love to be in that dilemma myself, honestly. Second, even if they want to pull back on gaming to enjoy other important parts of their life, when the goal is dictated from on high by someone really fed up and angry...well...the kneejerk reaction is to take the opposite point of view and fight for the right to be a total slob.
Most gamers want balance. They understand that gaming is a double-edged sword. Most of the benefits of play are also drawbacks when games are abused. However, changing needs to be their priority - not yours.
So this year, make some truly selfish goals. Change things the half of the relationship you DO have control over. Some suggestions: Stop being angry. Stop waiting on your gamer like a slave. And stop waiting on your gamer, period. In more detail: Gamers don't notice your anger while gaming, and use it as an excuse to escape back into the game. Stop punishing yourself, and them, and be shocked at how much happier you are. Don't do any personal chores for an adult gamer (laundry, toiletry shopping, etc.) that affect only them, and don't wait or expect them to help you. And don't wait on the couch for the magical "when the game is over" moment. Leave. Get a life. Have your own friends, career, pursuits and life that doesn't come to a halt just because your SO's head is stuck in Neverland.
Happy New Year, and...Be Happier This Year!
(Wendy Kays is the author of "Game Widow," a short guide to all the burning questions non-gamers have about why gamers are doing this to us.)
Wednesday, December 10, 2008
The Perfect Gift vs. The Perfect Holiday
A few years ago, a family member sent Jennifer and her husband, Bob, a check for Christmas. Bob asked Jennifer if he could buy a game console with the money. Jennifer reluctantly agreed. Bob immediately left the house to buy the console, invited a friend to come over and play, and they spent the rest of Christmas Day sitting on the coffee table playing. Jennifer, sitting on the couch, took a picture of the backs of their heads to remember the holiday. She still has it.
As millions of people across the globe prepare for a season of gift giving and family, many are unwittingly planning the failure of their own peace on earth. How? By buying the perfect gift for the obsessive gamer in their life – another video game. Experienced parents and spouses of gamers know that the worst days of game widowhood (i.e. being ignored by a gamer) are those when a gamer gets a new game.
For both gamers and non-gamers, the temptation to give video games as gifts is almost overwhelming. After all, they are received with great joy and enthusiasm, they are great babysitters, and they’re cheap in dollars per hour compared to other forms of entertainment. However, this cheap peace can come with a high emotional price tag. With the positives of video games, there are also well-recognized negatives: the tantrums, the fights over whose turn it is, the gamer’s emotional angst during play and hangover after playing…and the simple fact that a gamer gaming is not spending time with a non-gaming family.
Five suggestions for people considering games as gifts:
First, if you have a problem gamer in the family, don’t give him or her a video game gift. No hardware, no software, no virtual property, nothing. It just doesn’t make sense to give a gift, any gift, which will only cause more trouble.
Second, if you want a non-gaming holiday, set expectations for that, with your gamer, ahead of time.
Third, have your gamer help decide the non-game guests and activities for that day.
Fourth, if despite your best efforts your gamer does retreat into a video game, don’t yell, nag, or beg. But don’t wait on him or her with food and apologies, either.
Fifth and finally, enjoy holiday activities and friends…without the gamer. Don’t be an emotional hostage. It’s natural to be disappointed that things didn’t turn out as hoped, but you need to remember that adults get to make their own decisions, and face the consequences of those decisions. All you can control is your half of the relationship.
As millions of people across the globe prepare for a season of gift giving and family, many are unwittingly planning the failure of their own peace on earth. How? By buying the perfect gift for the obsessive gamer in their life – another video game. Experienced parents and spouses of gamers know that the worst days of game widowhood (i.e. being ignored by a gamer) are those when a gamer gets a new game.
For both gamers and non-gamers, the temptation to give video games as gifts is almost overwhelming. After all, they are received with great joy and enthusiasm, they are great babysitters, and they’re cheap in dollars per hour compared to other forms of entertainment. However, this cheap peace can come with a high emotional price tag. With the positives of video games, there are also well-recognized negatives: the tantrums, the fights over whose turn it is, the gamer’s emotional angst during play and hangover after playing…and the simple fact that a gamer gaming is not spending time with a non-gaming family.
Five suggestions for people considering games as gifts:
First, if you have a problem gamer in the family, don’t give him or her a video game gift. No hardware, no software, no virtual property, nothing. It just doesn’t make sense to give a gift, any gift, which will only cause more trouble.
Second, if you want a non-gaming holiday, set expectations for that, with your gamer, ahead of time.
Third, have your gamer help decide the non-game guests and activities for that day.
Fourth, if despite your best efforts your gamer does retreat into a video game, don’t yell, nag, or beg. But don’t wait on him or her with food and apologies, either.
Fifth and finally, enjoy holiday activities and friends…without the gamer. Don’t be an emotional hostage. It’s natural to be disappointed that things didn’t turn out as hoped, but you need to remember that adults get to make their own decisions, and face the consequences of those decisions. All you can control is your half of the relationship.
Saturday, September 20, 2008
Healthy gamers and “video game addiction”
In the debate over the relative benefits and pitfalls of gaming, the most interesting discussion is whether healthy people can be “addicted” by video games. A simple yes or no answer really doesn’t cut it, as this is a nuanced and complicated issue. First, there is the definition of terms. Can we even agree on what it means to be healthy or addicted, when not even medical professionals agree, let alone recognize game abuse as addiction?
News outlets and non-gamers are surprised when they discover the majority of gamers are physically healthy…that they get exercise and have other interests. We’ve all heard the abuse horror stories in which someone neglects themselves and everything around them to live constantly in the game. However, this group of game abusers comprises only about 10-20% of gamers…an extreme sub-group. This is not to say that the families and friends of the 80-90% of relatively responsible gamers don’t get worried or ticked off during binge gaming sessions, or that personal health doesn’t take a backseat when the hot new game comes out. But for most gamers, a descent into the game world for the eternal “five more minutes” isn’t a permanent one. It’s just incredibly annoying to those left holding the reality bag while the gamer enjoys escape and adventure.
Gamers and non-gamers agree that the most prominent abusers of video games have issues that pre-date and actually make them more vulnerable to the temptation to abuse video games. These issues commonly include abuse of drugs and alcohol, abuse of other behaviors like gambling and porn, or struggling with a mental health or disability issue like depression, Asperger’s, ADD, etc. Even the medical community is now recognizing the incredible power of video games to distract a person so deeply that they can be used in place of painkillers. It’s not surprising that video games can be used to self-medicate and avoid issues that cause mental and emotional distress.
But is a healthy person likely to get caught by the desire to abusing video games for mood control, relationship escape, self-esteem, etc.? Could a healthy person become so dependent on entertainment that he or she lets real jobs, relationships, school, et al decay for lack of attention? Again, back to our definition of healthy. And here’s why I think healthy people do abuse video games, temporarily, or long term:
First, because so many stories I hear with “healthy” gamer abusing games includes gaming triggering the discovery of an underlying problem that was previously overlooked. A healthy gamer may have dealt with being the Adult Child of an Alcoholic in a balanced way for years. Or experienced only a very slight depression, thanks to an extremely active lifestyle. But then the games come along and suddenly, that balance is tipped. Small problems are amplified by neglect, and there is a downward spiral that occurs. This gamer was healthy, but that health was based on a delicate balance. The game acted as a sort of litmus to expose the problem.
Second, because “healthy” gamers who abuse video games sometimes do so for the perceived social cache of an extreme gamer. In essence, they get their self-esteem from abusing games. In a way, it is a kind of Hitler Youth mentality, where the gamer believes that their extreme dedication to the games, and prowess in playing them, makes them better than others. Hardcore gaming to them is all about being among the elite of a group which is superior to non-players and casual players. They believe that people who don’t understand or buy into their cultural and intellectual bullying are actually the source of all their problems. There are even people who claiming to speak for the game industry who promote this mindset and look forward to a halcyon future when non-gamers die off. These gamers may be healthy, but they are not healthy. The people who expouse this view of gamers and gaming are more harmful to their own cause than that freak extremist making up fake anti-gaming organizations.
And thirdly, healthy gamers can abuse games because human beings are eternally optimistic, and tend to cling to the self-image of health even when in obvious trouble. We never want to give up hope, or the belief that any issue we currently suffer with is only a temporary blip. Healthy gamers who end up abusing games usually mention only in parenthesis or footnotes that there was some sort of unusual crisis in their life when they started abusing games. A death in the family, a job loss, etc. Added to the eternally belief that we can stop doing whatever self-destructive behavior we’re engaged in at any time, because we are in total control, and you again have to ask, is this healthy? The most common words I’ve heard while researching game widowhood from listening gamers are “of course people get addicted to games, I have friends who are addicted…but I’m not.” Perhaps the person speaking has a problem, and perhaps he or she doesn't. But the rose-colored glasses aren't useful when an accurate self-check is required. We can't fix our own problems, whatever their nature, if we refuse to look at ourselves honestly now and then.
Healthy gamers are physically fit, find pleasure in many activities both electronic and not, have a happy enough circle of family & friends, and seek personal growth outside the virtual world as well as in. They have a realistic picture of the universe around them, and can see things from other perspectives than their own. They have many resources for dealing with crisis. They know both the risks and rewards of gaming, and balance them maturely. Millions and millions of people enjoy video games as simply another entertainment option. But there will be the small million among the tens of millions, who lose their grip, abuse the games, and then defend ruining it for everyone else by claiming that they, the abusers, are the normal and healthy ones.
News outlets and non-gamers are surprised when they discover the majority of gamers are physically healthy…that they get exercise and have other interests. We’ve all heard the abuse horror stories in which someone neglects themselves and everything around them to live constantly in the game. However, this group of game abusers comprises only about 10-20% of gamers…an extreme sub-group. This is not to say that the families and friends of the 80-90% of relatively responsible gamers don’t get worried or ticked off during binge gaming sessions, or that personal health doesn’t take a backseat when the hot new game comes out. But for most gamers, a descent into the game world for the eternal “five more minutes” isn’t a permanent one. It’s just incredibly annoying to those left holding the reality bag while the gamer enjoys escape and adventure.
Gamers and non-gamers agree that the most prominent abusers of video games have issues that pre-date and actually make them more vulnerable to the temptation to abuse video games. These issues commonly include abuse of drugs and alcohol, abuse of other behaviors like gambling and porn, or struggling with a mental health or disability issue like depression, Asperger’s, ADD, etc. Even the medical community is now recognizing the incredible power of video games to distract a person so deeply that they can be used in place of painkillers. It’s not surprising that video games can be used to self-medicate and avoid issues that cause mental and emotional distress.
But is a healthy person likely to get caught by the desire to abusing video games for mood control, relationship escape, self-esteem, etc.? Could a healthy person become so dependent on entertainment that he or she lets real jobs, relationships, school, et al decay for lack of attention? Again, back to our definition of healthy. And here’s why I think healthy people do abuse video games, temporarily, or long term:
First, because so many stories I hear with “healthy” gamer abusing games includes gaming triggering the discovery of an underlying problem that was previously overlooked. A healthy gamer may have dealt with being the Adult Child of an Alcoholic in a balanced way for years. Or experienced only a very slight depression, thanks to an extremely active lifestyle. But then the games come along and suddenly, that balance is tipped. Small problems are amplified by neglect, and there is a downward spiral that occurs. This gamer was healthy, but that health was based on a delicate balance. The game acted as a sort of litmus to expose the problem.
Second, because “healthy” gamers who abuse video games sometimes do so for the perceived social cache of an extreme gamer. In essence, they get their self-esteem from abusing games. In a way, it is a kind of Hitler Youth mentality, where the gamer believes that their extreme dedication to the games, and prowess in playing them, makes them better than others. Hardcore gaming to them is all about being among the elite of a group which is superior to non-players and casual players. They believe that people who don’t understand or buy into their cultural and intellectual bullying are actually the source of all their problems. There are even people who claiming to speak for the game industry who promote this mindset and look forward to a halcyon future when non-gamers die off. These gamers may be healthy, but they are not healthy. The people who expouse this view of gamers and gaming are more harmful to their own cause than that freak extremist making up fake anti-gaming organizations.
And thirdly, healthy gamers can abuse games because human beings are eternally optimistic, and tend to cling to the self-image of health even when in obvious trouble. We never want to give up hope, or the belief that any issue we currently suffer with is only a temporary blip. Healthy gamers who end up abusing games usually mention only in parenthesis or footnotes that there was some sort of unusual crisis in their life when they started abusing games. A death in the family, a job loss, etc. Added to the eternally belief that we can stop doing whatever self-destructive behavior we’re engaged in at any time, because we are in total control, and you again have to ask, is this healthy? The most common words I’ve heard while researching game widowhood from listening gamers are “of course people get addicted to games, I have friends who are addicted…but I’m not.” Perhaps the person speaking has a problem, and perhaps he or she doesn't. But the rose-colored glasses aren't useful when an accurate self-check is required. We can't fix our own problems, whatever their nature, if we refuse to look at ourselves honestly now and then.
Healthy gamers are physically fit, find pleasure in many activities both electronic and not, have a happy enough circle of family & friends, and seek personal growth outside the virtual world as well as in. They have a realistic picture of the universe around them, and can see things from other perspectives than their own. They have many resources for dealing with crisis. They know both the risks and rewards of gaming, and balance them maturely. Millions and millions of people enjoy video games as simply another entertainment option. But there will be the small million among the tens of millions, who lose their grip, abuse the games, and then defend ruining it for everyone else by claiming that they, the abusers, are the normal and healthy ones.
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